Table 2. Comparison of the features provided by the Oculus Quest 2 based virtual environment of Unity engine and Unreal engine 4.

Unity engine (2021.3) Unreal engine 4
Establishment of development environment Import Oculus Integration from asset store Add Oculus VR plugin from project settings
Player controller OVRPlayerController VRPawn
Controller input OVRInput or Input Manager Input binding
Joint information of the virtual hand Included Handsample required
Physical inertia application method Implement it yourself or use the provided script component set in the virtual environment itself