Table 2. Comparison with State-of-the-Art 3DGS Stylization Methods

Feature Ours StyleGaussian[11] ReGS[12] StylizedGS[13]
Core Method Screen-spacePost-processing 3D Feature Embedding & Decoding Reference-basedOptimization Stroke-based Optimization
Space 2D Screen Space 3D Latent Space 3D Geometry & Color 3D Color & Opacity
Pre-processing None (Zero-shot) Required (Feature Distillation) Required (Scene Optimization) Required (Optimization)
Style Switching Instant (Real-time) Instant (Inference) Slow (Retraining) Slow (Retraining)
Consistency Low (Screen-space limit) High (3D Consistent) High (Geometry-aware) High
Memory Cost Very Low (Transient) High (High-dim Features) Moderate Moderate