Most Read Articles

Most read articles are listed by the number of read for the previous three months.

Drone Obstacle Avoidance Algorithm using Camera-based Reinforcement Learning
카메라 기반 강화학습을 이용한 드론 장애물 회피 알고리즘
J Korea Comput Graph Soc 2021;27(5):63-71.
https://doi.org/10.15701/kcgs.2021.27.5.63
HTML PDF PubReader Last 3 months views: 363
Speech Animation Synthesis based on a Korean Co-articulation Model
한국어 동시조음 모델에 기반한 스피치 애니메이션 생성
J Korea Comput Graph Soc 2020;26(3):49-59.
https://doi.org/10.15701/kcgs.2020.26.3.49
HTML PDF PubReader Last 3 months views: 348
A Study on the Design and Effect of Feedback for Virtual Reality Exercise Posture Training
가상현실 운동 자세 트레이닝을 위한 피드백 설계 및 효과 연구
J Korea Comput Graph Soc 2020;26(3):79-86.
https://doi.org/10.15701/kcgs.2020.26.3.79
HTML PDF PubReader Last 3 months views: 347
Unity: A Powerful Tool for 3D Computer Animation Production
J Korea Comput Graph Soc 2023;29(3):45-57.
https://doi.org/10.15701/kcgs.2023.29.3.45
HTML PDF PubReader Last 3 months views: 324
STC: A Skin Tension Constraint Model for Position-Based Dynamics
STC: 위치 기반 동역학을 위한 피부 인장 제약 모델
J Korea Comput Graph Soc 2025;31(4):21-34.
https://doi.org/10.15701/kcgs.2025.31.4.21
HTML PDF PubReader Last 3 months views: 313
Development and Evaluation of an AR Shooting Training System Using Hololens 2 and Reinforcement Learning
Hololens 2와 강화학습을 이용한 AR 사격 훈련 시스템 개발 및 평가
J Korea Comput Graph Soc 2025;31(4):1-10.
https://doi.org/10.15701/kcgs.2025.31.4.1
HTML PDF PubReader Last 3 months views: 298
Designing Vector Fields on Smoothed Particle Hydrodynamics Using Divergence-Constrained Moving Least Squares
발산 제약 이동최소제곱법을 이용한 평활화된 입자 유체역학 기반 벡터장 설계
J Korea Comput Graph Soc 2025;31(4):11-19.
https://doi.org/10.15701/kcgs.2025.31.4.11
HTML PDF PubReader Last 3 months views: 295
Design of Multimodal RAG Architecture for Intelligent Mixed Reality
지능형 혼합현실을 위한 멀티모달 RAG 아키텍처 설계
J Korea Comput Graph Soc 2025;31(3):57-66.
https://doi.org/10.15701/kcgs.2025.31.3.57
HTML PDF PubReader Last 3 months views: 275
A Comparative Study on the Structure and Implementation of Unity and Unreal Engine 4
유니티와 언리얼 엔진 4의 구조와 구현 방식 비교 연구
J Korea Comput Graph Soc 2019;25(4):17-24.
https://doi.org/10.15701/kcgs.2019.25.4.17
HTML PDF PubReader Last 3 months views: 267
Building an LLM Development Environment in Unity for Developing Conversational Virtual Avatars
대화형 가상 아바타 개발을 위한 유니티 기반 LLM 개발 환경 구축
J Korea Comput Graph Soc 2025;31(3):139-149.
https://doi.org/10.15701/kcgs.2025.31.3.139
HTML PDF PubReader Last 3 months views: 267
K-SMPL: Korean Body Measurement Data Based Parametric Human Model
K-SMPL: 한국인 체형 데이터 기반의 매개화된 인체 모델
J Korea Comput Graph Soc 2022;28(4):1-11.
https://doi.org/10.15701/kcgs.2022.28.4.1
HTML PDF PubReader Last 3 months views: 261
3D Surface Painting in VR using Force Feedback
포스 피드백을이용한 가상현실에서의 3차원 표면 페인팅
J Korea Comput Graph Soc 2020;26(2):1-9.
https://doi.org/10.15701/kcgs.2020.26.2.1
HTML PDF PubReader Last 3 months views: 244
A Simulcast System for Live Streaming and Virtual Avatar Concerts
라이브 스트리밍 및 가상 아바타 공연을 위한 동시 송출 시스템
J Korea Comput Graph Soc 2023;29(2):21-30.
https://doi.org/10.15701/kcgs.2023.29.2.21
HTML PDF PubReader Last 3 months views: 230
Analysis of Manual 3D Projection Mapping Processes Using 3D Mesh Models
3D 메쉬 모델을 이용한 수동 3D 프로젝션 맵핑 과정 분석
J Korea Comput Graph Soc 2023;29(3):1-12.
https://doi.org/10.15701/kcgs.2023.29.3.1
HTML PDF PubReader Last 3 months views: 229
Emotion Training: Image Color Transfer with Facial Expression and Emotion Recognition
감정 트레이닝: 얼굴 표정과 감정 인식 분석을 이용한 이미지 색상 변환
J Korea Comput Graph Soc 2018;24(4):1-9.
https://doi.org/10.15701/kcgs.2018.24.4.1
HTML PDF PubReader Last 3 months views: 222
Case Study : Cinematography using Digital Human in Tiny Virtual Production
초소형 버추얼 프로덕션 환경에서 디지털 휴먼을 이용한 촬영 사례
J Korea Comput Graph Soc 2023;29(3):21-31.
https://doi.org/10.15701/kcgs.2023.29.3.21
HTML PDF PubReader Last 3 months views: 209
Comparative analysis of the deep-learning-based super-resolution methods for generating high-resolution texture maps
고해상도 텍스처 맵 생성을 위한 딥러닝 기반 초해상도 기법들의 비교 분석 연구
J Korea Comput Graph Soc 2023;29(5):31-40.
https://doi.org/10.15701/kcgs.2023.29.5.31
HTML PDF PubReader Last 3 months views: 203
Development of an XR docent system based on remote real-time interaction
원격 실시간 인터랙션 기반 XR 도슨트 시스템 개발
J Korea Comput Graph Soc 2025;31(3):45-55.
https://doi.org/10.15701/kcgs.2025.31.3.45
HTML PDF PubReader Last 3 months views: 199
Exploring the Effectiveness of GAN-based Approach and Reinforcement Learning in Character Boxing Task
캐릭터 복싱 과제에서 GAN 기반 접근법과 강화학습의 효과성 탐구
J Korea Comput Graph Soc 2023;29(4):7-16.
https://doi.org/10.15701/kcgs.2023.29.4.7
HTML PDF PubReader Last 3 months views: 196
Development of VR Healing Content ‘NORNIR’ Using Color Therapy
컬러테라피를 활용한 VR 힐링 콘텐츠, ‘노르니르’ 개발
J Korea Comput Graph Soc 2020;26(3):143-153.
https://doi.org/10.15701/kcgs.2020.26.3.143
HTML PDF PubReader Last 3 months views: 190