Most Read Articles

Most read articles are listed by the number of read for the previous three months.

Speech Animation Synthesis based on a Korean Co-articulation Model
한국어 동시조음 모델에 기반한 스피치 애니메이션 생성
J Korea Comput Graph Soc 2020;26(3):49-59.
https://doi.org/10.15701/kcgs.2020.26.3.49
HTML PDF PubReader Last 3 months views: 378
A Comparative Study on the Structure and Implementation of Unity and Unreal Engine 4
유니티와 언리얼 엔진 4의 구조와 구현 방식 비교 연구
J Korea Comput Graph Soc 2019;25(4):17-24.
https://doi.org/10.15701/kcgs.2019.25.4.17
HTML PDF PubReader Last 3 months views: 263
Drone Obstacle Avoidance Algorithm using Camera-based Reinforcement Learning
카메라 기반 강화학습을 이용한 드론 장애물 회피 알고리즘
J Korea Comput Graph Soc 2021;27(5):63-71.
https://doi.org/10.15701/kcgs.2021.27.5.63
HTML PDF PubReader Last 3 months views: 206
A Modified Method for Registration of 3D Point Clouds with a Low Overlap Ratio
적은 오버랩에서 사용 가능한 3차원 점군 정합 방법
J Korea Comput Graph Soc 2018;24(5):11-19.
https://doi.org/10.15701/kcgs.2018.24.5.11
HTML PDF PubReader Last 3 months views: 165
Simultaneous Simplification of Multiple Triangle Meshes for Blend Shape
블렌드쉐입을 위한 다수 삼각 메쉬의 동시 단순화 기법
J Korea Comput Graph Soc 2019;25(3):75-83.
https://doi.org/10.15701/kcgs.2019.25.3.75
HTML PDF PubReader Last 3 months views: 155
Emotion Training: Image Color Transfer with Facial Expression and Emotion Recognition
감정 트레이닝: 얼굴 표정과 감정 인식 분석을 이용한 이미지 색상 변환
J Korea Comput Graph Soc 2018;24(4):1-9.
https://doi.org/10.15701/kcgs.2018.24.4.1
HTML PDF PubReader Last 3 months views: 150
A Study on The Metaverse Content Production Pipeline using ZEPETO World
제페토 월드를 활용한 메타버스 콘텐츠 제작 공정에 관한 연구
J Korea Comput Graph Soc 2022;28(3):91-100.
https://doi.org/10.15701/kcgs.2022.28.3.91
HTML PDF PubReader Last 3 months views: 149
A Study on the Design and Effect of Feedback for Virtual Reality Exercise Posture Training
가상현실 운동 자세 트레이닝을 위한 피드백 설계 및 효과 연구
J Korea Comput Graph Soc 2020;26(3):79-86.
https://doi.org/10.15701/kcgs.2020.26.3.79
HTML PDF PubReader Last 3 months views: 147
Deep Learning based Color Restoration of Corrupted Black and White Facial Photos
딥러닝 기반 손상된 흑백 얼굴 사진 컬러 복원
J Korea Comput Graph Soc 2018;24(2):1-9.
https://doi.org/10.15701/kcgs.2018.24.2.1
HTML PDF PubReader Last 3 months views: 142
K-SMPL: Korean Body Measurement Data Based Parametric Human Model
K-SMPL: 한국인 체형 데이터 기반의 매개화된 인체 모델
J Korea Comput Graph Soc 2022;28(4):1-11.
https://doi.org/10.15701/kcgs.2022.28.4.1
HTML PDF PubReader Last 3 months views: 138
Design and Implementation of Real-time Augmented Reality Building Information System Combined with 3D Map
3D 지도와 결합된 실시간 증강현실 건물 안내 시스템의 설계 및 구현
J Korea Comput Graph Soc 2018;24(4):39-54.
https://doi.org/10.15701/kcgs.2018.24.4.39
HTML PDF PubReader Last 3 months views: 127
Assessment and Analysis of Fidelity and Diversity for GAN-based Medical Image Generative Model
GAN 기반 의료영상 생성 모델에 대한 품질 및 다양성 평가 및 분석
J Korea Comput Graph Soc 2022;28(2):11-19.
https://doi.org/10.15701/kcgs.2022.28.2.11
HTML PDF PubReader Last 3 months views: 109
Non-Homogeneous Haze Synthesis for Hazy Image Depth Estimation Using Deep Learning
불균일 안개 영상 합성을 이용한 딥러닝 기반 안개 영상 깊이 추정
J Korea Comput Graph Soc 2022;28(3):45-54.
https://doi.org/10.15701/kcgs.2022.28.3.45
HTML PDF PubReader Last 3 months views: 109
MPM-Based Angular Animation of Particles using Polar Decomposition Theory
극 분해 이론을 활용한 MPM기반의 입자 회전 애니메이션
J Korea Comput Graph Soc 2022;28(4):13-22.
https://doi.org/10.15701/kcgs.2022.28.4.13
HTML PDF PubReader Last 3 months views: 106
Motion Generation of a Single Rigid Body Character Using Deep Reinforcement Learning
심층 강화 학습을 활용한 단일 강체 캐릭터의 모션 생성
J Korea Comput Graph Soc 2021;27(3):13-23.
https://doi.org/10.15701/kcgs.2021.27.3.13
HTML PDF PubReader Last 3 months views: 105
Production of Digital Fashion Contents based on Augmented Reality Using CLO 3D and Vuforia
CLO 3D와 Vuforia를 활용한 증강현실 기반 디지털 패션 콘텐츠 제작
J Korea Comput Graph Soc 2020;26(3):21-29.
https://doi.org/10.15701/kcgs.2020.26.3.21
HTML PDF PubReader Last 3 months views: 105
Development of VR Healing Content ‘NORNIR’ Using Color Therapy
컬러테라피를 활용한 VR 힐링 콘텐츠, ‘노르니르’ 개발
J Korea Comput Graph Soc 2020;26(3):143-153.
https://doi.org/10.15701/kcgs.2020.26.3.143
HTML PDF PubReader Last 3 months views: 105
Progressive occupancy network for 3D reconstruction
3차원 형상 복원을위한 점진적점유 예측 네트워크
J Korea Comput Graph Soc 2021;27(3):65-74.
https://doi.org/10.15701/kcgs.2021.27.3.65
HTML PDF PubReader Last 3 months views: 104
Emotion-based Real-time Facial Expression Matching Dialogue System for Virtual Human
감정에 기반한 가상인간의 대화 및 표정 실시간 생성 시스템 구현
J Korea Comput Graph Soc 2022;28(3):23-29.
https://doi.org/10.15701/kcgs.2022.28.3.23
HTML PDF PubReader Last 3 months views: 102
Image-based fire area segmentation method by removing the smoke area from the fire scene videos
화재 현장 영상에서 연기 영역을 제외한 이미지 기반 불의 영역 검출 기법
J Korea Comput Graph Soc 2022;28(4):23-30.
https://doi.org/10.15701/kcgs.2022.28.4.23
HTML PDF PubReader Last 3 months views: 102